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Format
T20 — 20 overs/side
Ball
Hard tennis ball
Powerplay
First 6 overs
Reviews
1 per team per match
Scoring
Official scoring app
Arrive by
30 min before toss
Sections
Fixtures will be posted before the start of the league.
Each team will play against every other team once or more, depending on the number of participating teams.
The top 4 teams will qualify for the Semi-Finals.
Semi-Final winners will play in the Final.
Group positions will be decided based on:• Points• Net Run Rate (as per the official scoring app)
All scoring will be done using the official scoring app.
All players must be registered in the official scoring app.
All players must arrive 30 minutes before the start of the match.
Any team with 8 or fewer players at the toss will automatically lose the toss.• No substitute players are allowed except from the same team.
OPL organizers are not responsible for any injuries during or after OPL matches.• A First-Aid kit will be available throughout the league.
Players are responsible for their own personal health insurance.
Teams playing the first match must set up the ground before the toss. Teams playing the last match must clean the ground along with the organizers present.
Matches must start and end at the scheduled time.• If the fielding team arrives late, 1 over will be deducted for every full 7 minutes lost.
Both teams must check and verify scorecards for correct entries.
Any player not present on the field before the Powerplay ends will not be allowed to participate in that match.
Players must use standard-size bats; oversized bats are not allowed.
DRS protocol, review eligibility, and timing are governed by the DRS Rules section on this page.
The official ball type is a hard tennis ball.
Except the Wicket Keeper, fielding players are not allowed to wear gloves of any kind while bowling or fielding.
The 15-second window starts when the on-field decision is given. The standing umpire keeps the time.
Who Can Call a Review
Batting side: only the dismissed batter may request a review, and they may consult with the non-striker only.
Fielding side: only the captain (or a pre-designated stand-in when the captain is off the field) may request a review.
No signals or input from dugout, coaches, or spectators. Violation = automatic loss of review.
How a Review Is Signaled
The player/captain must make the “T” signal with both arms to the standing umpire, with a clear verbal request.
The 15-second clock starts when the on-field decision is given.
The standing umpire is the official timekeeper for the review window.
Reviewable Decisions
Caught decisions (including caught-behind and bat-pad).
Bowled dismissals.
Stumping decisions.
Run-out decisions.
No-ball disputes other than front-foot no-balls.
Clean-catch disputes.
Non-Reviewable Decisions
Wides, front-foot no-balls, and dead-ball calls.
Umpires are not required to self-refer run-outs or stumpings to video review unless requested through a team review.
Umpire's Call / Inconclusive Evidence
If footage is marginal or inconclusive, the on-field decision stands.
Review retained/lost is determined by the main umpire's decision call.
Tech Failure Rule
When review technology or footage fails, the main umpire's call is final.
No additional benefit of doubt is awarded to either side; play remains with the original on-field decision.
Review retained/lost is determined by the main umpire's decision call.
Additional DRS Conditions
Each team has one review per match.
Unused reviews do not carry over to super overs or tie-breakers.
Standing umpire may deny clearly frivolous or time-wasting review requests.
Third/video umpire decision is binding once communicated; no re-appeals are permitted.
Fixtures cannot be rearranged.
Points System:Win → 2 pointsNo Result → 1 point
In a tied match, the winner will be determined by:a. Team losing fewer wicketsb. If equal: Most runs in last 10 overs → then last 5 overs → then last 1 over
Lions 150/6, Tigers 150/6: the scores are level, so the tie-break runs in order.
Matches must start on time (except Finals Day).• Each innings must be completed within 85 minutes.
Any team not completing their overs in the allotted time will incur a 5-run penalty per full over not completed.
Standard match length: 20 overs per side.
Teams cannot mutually agree to shorten a match unless approved by OPL organizers.
If the start is delayed in the first innings (weather, ground, or injury):• 1 over deducted per side for every full 7 minutes lost.
In the second innings:• 1 over deducted for every full 3.5 minutes lost.
Minimum overs required for a result: 10 overs per side, unless a result is already achieved.
Target score will be recalculated by the official scoring app (minimum 10-over rule applies). How it is worked out
One over a side comes off for every full 7 minutes lost: 2 off.
The umpires decide how many overs each side will now get. If the two sides end up with different chances to score, the target for the side batting second is recalculated so the contest stays fair. The scoring console does the arithmetic; the umpires' announced figure is always the one that stands.
The Duckworth/Lewis method, Standard Edition: the published, table-based version of the rain rule. It is the version the playing conditions fall back on whenever the licensed D/L/S computer program isn't available, which is every club and community match.
International matches use that licensed program (the “Professional Edition”, now called D/L/S). It follows the same idea and usually gives the same or a very close target; it can differ by a few runs after very high first-innings scores.
A batting side has two things to score runs with: overs still to be bowled and wickets still in hand. The method puts the two together as one percentage of a full 50-over innings. Losing overs matters less when you have already lost wickets, and more when you have plenty in hand.
| Overs left | 0 down | 2 down | 5 down | 8 down |
|---|---|---|---|---|
| 20 | 56.6% | 52.4% | 38.6% | 11.9% |
| 15 | 45.2% | 42.6% | 33.5% | 11.8% |
| 10 | 32.1% | 30.8% | 26.1% | 11.4% |
| 5 | 17.2% | 16.8% | 15.4% | 9.4% |
| 2 | 7.2% | 7.1% | 6.8% | 5.5% |
A few rows of the full table (50 overs down to 0, for 0 to 9 wickets lost). A 20-over innings starts with 56.6% because 20 overs with all ten wickets is that much of a 50-over innings.
Call the first side's total S, the resources it had R1, and the resources the chasing side has R2.
One run short of the target is a tie.
Example 1: the chase is shortened before it starts
Lions make 142 in their 20 overs. It rains at the break and Tigers will get 12 overs.
Tigers need 95 from 12 overs.
Example 2: rain during the chase
Chasing 143 in 20 overs, Tigers have lost 2 wickets after 8 overs when rain takes 4 overs away. They will now get 16.
The target comes down from 143 to 117. What Tigers have already scored still counts.
Example 3: rain in the first innings (the target goes up)
Lions have lost 2 wickets after 10 of their 20 overs when rain cuts the match to 15 overs a side. They finish on 110.
Tigers need 116, not 111. Lions batted the first 10 overs as if they had 20, saving wickets they never got to use; Tigers can plan for 15 from the start.
Example 4: the match can't be finished
Chasing 143 in 20 overs, Tigers are 88/3 after 12 overs when the match is abandoned.
Tigers are 9 ahead of par: Tigers win by 9 runs (DLS method).
Yes. Under the Match Rules above, each side must have had the chance to bat 10 overs for a result, unless one has already been reached. Short of that, the match is a no result and the points are shared. The console will work out a par score at any point, so it is the umpires who apply the minimum.
Because the side batting first was interrupted without warning. It paced its innings for the full overs, then lost the overs in which sides score fastest. The chasing side knows its overs from the first ball and can attack throughout, so it is asked for a few more runs. Example 3 shows it.
G50 is the total an average side would make batting first in a full 50-over innings. It is only used when the chasing side has more resources than the first side (the second formula). The published guidance gives 245 for first-class cricket and recommends 200 for lower levels of the game, which is what OPL uses.
The table is published over by over and ball by ball. The console holds the over-by-over figures and, for a break in mid-over, takes the value in proportion between the two overs either side. That can differ from the ball-by-ball sheet by a tenth of a percent, which very occasionally means one run. Where it matters, restart from the end of an over or use the umpires' figure.
Yes. In the console, Rain: overs / target shows the working and fills in the target; the scorer can type the umpires' figure over it before applying. Penalty runs awarded later simply move the score, not the target.
Source for the table and formulas: “Duckworth Lewis Stern Methodology”, England and Wales Cricket Board, March 2026 (the sections describing the Standard Edition and its over-by-over table of resource percentages).
25-Yard Fielding Circle
At the moment of delivery: minimum 4 fielders + bowler + wicketkeeper must be inside the circle.
Maximum 5 fielders may be outside the circle.
Violations = No Ball.
Powerplay — First 6 Overs
Maximum 2 fielders allowed outside the 25-yard circle.
Violations = No Ball.
Overs 1–6 are the Powerplay: no more than 2 fielders outside the 25-yard circle when the ball is bowled.
Balls will be provided by OPL organizers.
Incoming batsmen must reach the crease within 2 minutes of the wicket falling.• Failure → “Timed Out” (upon appeal).
Mankading (run-out at non-striker end) is allowed without warning.
After a ball is completed, batsmen must confirm with the umpire before leaving the crease unless the umpire declares the ball dead.
A runner is allowed only if the fielding captain agrees and the batsman is injured.
Umpires assigned by organizers will officiate the match.• The umpire's decision is final.
Any obstruction caused by items on the ground (helmet, bottle, gloves, caps, etc.) will result in 5 penalty runs to the batting team.
Bowlers do not need to inform the umpire of their guard unless asked.
Over Limits
Maximum 4 overs per bowler.
In shortened matches, bowlers may bowl one-fifth of total overs (e.g., 17-over match → 3, 3, 3, 4, 4).
Wide Judgment
A line 17" inside the return crease will be marked for off-side wide judgment.
Any ball passing outside this line (without batsman movement) = Wide.
Any ball passing outside the batsman's pads and leg stump = Wide.
The ball passes between the wide line and the batter: a fair delivery.
No Ball Conditions
Shoulder-height bouncer: 1 warning → next is No Ball.
Full toss above waist height = No Ball.
Ball pitching twice before reaching the popping crease = No Ball.
Powerplay: >2 fielders outside circle = No Ball.
After Powerplay: >5 fielders outside circle = No Ball.
Pitches once and reaches the batter below the waist: a fair ball.
All No Balls result in a Free Hit.
Field Changes on Free Hit
Field cannot change except if batsmen change ends.
Fielders inside the circle may move to the edge of the circle.
Each team is assigned a specific jersey color.
Team captains must ensure all players wear the correct team T-shirt.
Failure to wear correct T-shirt → player is not allowed to play.
Shorts are not allowed.
Batsmen and wicketkeepers must wear white pads only.
Misconduct Includes
Arguing with umpires after the final decision.
Fielders arguing decisions (appeals allowed, arguments not).
Use of abusive language, personal remarks, or physical threats.
Sledging umpires (on-field or off-field).
Non-batting players entering the field during play.
Penalties (Umpire's Call)
These rules are effective for OPL Season 4 · T20 Cup 2026.
Questions or clarifications? Contact the OPL organizing team via the Contact page or reach a team coordinator.